Tuesday, October 4, 2011

Digital Game Based Learning



      Digital Game Based Learning (DGBL) involves engaging learners in the process of learning by using both educational and commercial games. It connects students to learning relevant content yet entertains them enough to make them want to play. DGBL challenges students to pursue new knowledge and tools while providing motivation to solve a problem. This combination helps to create a meaningful learning environment and a deeper understanding of subject matter.

     The implementation of DGBL into the classroom takes planning and preparation by the teacher. Many factors need to be considered before integrating games into the learning process. One factor is appropriately choosing what type of game is to be used depending on the content to be learned and/or mental process to be developed. The age of the students as well as the game’s target age level needs to be evaluated. The teacher must determine if the games content is appropriate, accurate, and not offensive to a particular group of students based on gender, race, religion, or special needs. The game must align with the approved curriculum and content. Itr is imperative to meet a compromise.

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